IsoMesh

This project is an exploration of procedural mesh generation and sort of a natural conclusion to my interest in signed distance field stuff (SDFs). It’s a tool for morphing, combining, subtracting, and otherwise transforming shapes with weird and cool results. All the work is done in parallel on the GPU with compute shaders, so it works nice and fast. I did a lot of work on usability and stability, with custom editors and gizmos throughout.

Check it out on GitHub for a more thorough explanation, or scroll down to enjoy some cool gifs.

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