Raincoat
This is a little mascot platformer reminiscent of games like Jak and Daxter or Spyro, an informal project among a few friends during lockdown. Raincoat is a game about a kid who has to set out on an adventure across a baroque fairytale landscape in order to save his village. And there is a lot of physics.
I worked primarily on the 3Cs - Character, Controls, and Camera. Right from the outset we had a really versatile and fun controller - Raincoat can walk, run, jump in various ways, climb, glide, swim, dive, hang off ledges, zipline, push and pull objects… All of this also works with a variable gravity source, with animations and cloth physics.
Environmental sounds and music are implemented in FMOD.
Since this is a work-in-progress and not a solo project, I can’t give direct access to a build or the source here, but feel free to get in touch and we can work something out. In the meantime, enjoy the following wall of colour!